There’s an inherent mutedness to Flashpoint, from the easily-forgotten name onwards. But this is BattleTech, in fairness. For all that it stars 100-ton mechs knocking seven bells out of each other, it avoids flash and verve and, frankly, most of the colour spectrum. Mud-brown stoicism: that’s BattleTech.
Well the issue with this iron dragon is that it will fail by critical hits.reinforced structure is great when you don't have locations that cannot be critted - reinforced structure on a 100t mech will soak up more damage then your components can keep.I think a light mech will have more usage of reinforced structure, then a heavier mech.Also, it's better to not get hit rather than soak up damage - so maybe the average BattleMaster might live longer compared to the Iron Dragon. Of course, you can apply the mentioned sloth/turtle - 2/3(2) is a better option than 3/5.Maybe you should simulate some fights to know for sure. On top of what Feign said, you're getting +8 of that from being at long range (+4 base, +2 Chameleon, +2 Null-Sig). Anything that gets in close is only shooting at a +4, which is quite hittable. That could mean a Spider, but it could also mean a C3 spotter.
Non-canon, but you can do a 30-tonner 10/20/10(w/MASC) with a C3 slave and a TAG on an IS tech base(XLFE, XL Gyro, no lower arms/hands, ES, and FF to make it all fit) - it's even got near-max armour. Use that TAG to spot for semi-guided LRMs, and the attackers are effectively shooting at close range with no movement mods, so it's actually a +0 to hit with your missile boats, not +12. The advanced rules giveth, and the advanced rules taketh away. On top of what Feign said, you're getting +8 of that from being at long range (+4 base, +2 Chameleon, +2 Null-Sig). Anything that gets in close is only shooting at a +4, which is quite hittable.
That could mean a Spider, but it could also mean a C3 spotter. Non-canon, but you can do a 30-tonner 10/20/10(w/MASC) with a C3 slave and a TAG on an IS tech base(XLFE, XL Gyro, no lower arms/hands, ES, and FF to make it all fit) - it's even got near-max armour.
Use that TAG to spot for semi-guided LRMs, and the attackers are effectively shooting at close range with no movement mods, so it's actually a +0 to hit with your missile boats, not +12. The advanced rules giveth, and the advanced rules taketh away. I'm not sure I would say they taketh away to a great extent though.
We are still talking about something with 26 tones of hardened armour making an atlas feel underarmored. Finally had time to put together my version. Wanted to get armored components, but not allowed with Hardened armor.
Hi All,Todays Tale see us playing Battletech, this gameplay and letsplay is of Gaint Mech's smashing each other to bits.ABOUT THIS GAMEFrom original BattleTech/MechWarrior creator Jordan Weisman and the developers of the award-winning Shadowrun Returns series comes the next-generation of turn-based tactical ‘Mech combat.The year is 3025 and the galaxy is trapped in a cycle of perpetual war, fought by noble houses with enormous, mechanized combat vehicles called BattleMechs. Take command of your own mercenary outfit of `Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war. Upgrade your starfaring base of operations, negotiate mercenary contracts with feudal lords, repair and maintain your stable of aging BattleMechs, and execute devastating combat tactics to defeat your enemies on the battlefield.Game features:COMMAND A SQUAD OF `MECHS IN TURN-BASED COMBAT:Deploy over 30 BattleMechs in a wide variety of combinations. Use terrain, positioning, weapon selection and special abilities to outmaneuver and outplay your opponents.MANAGE YOUR MERCENARY COMPANY:Recruit, customize, and develop unique MechWarriors. Improve and customize your dropship.