1. Age Of Mythology Buildings In America
  2. Age Of Mythology Steam
  3. Age Of Mythology Rotate Buildings Mod

Franchise: Age of Mythology; T - Titles rated T (Teen) have content that may be suitable for ages 13 and older.

Page Tools.Buildings Houses and Population Note Each House will increase the maximum population by 10. However, you can only ever build 10 houses. The other way to increase your population is by building Town Centers, which increase the population limit by 15.

New Town Centers can only be built in the 3 rd Age, and only on existing 'settlements.' The final way to increase your population limit is to research 'Fortified Town Centers' (3 rd Age tech); all of your Town Centers will now support populations of 20. The maximum possible population is 300.Walls Note To build a gate within your wall, click the section of wall, and click the Gate icon in the lower left. This upgrades that section of wall to a gated wall.Defenses Note Despite the many buildings that can defend themselves (Towers, Town Centers and 'Castles,' there is no perfect defense. In fact, a building that can produce offensive units is a better defense than most towers.

Also remember that you can't win in Age of Mythology fighting a defense war.Greek BuildingsArchaic Age BuildingCostWhat it DoesTemple100 WoodBuilds Myth Units, villagers can worship at 100 Gold temple to gather Favor, holds Relics. You must build a temple to advance to the Classical Age.Wall3 Gold/SectionCheap method for halting the enemy.Storehouse50 WoodDrop-off point for Wood and Gold.Granary50 WoodDrop-off point for Food.House50 WoodIncreases the Max Population by 10.Dock125 WoodBuilds naval units, drop-off point for fish.Classical Age BuildingCostWhat it DoesTemple75 WoodUnlimited Food supply.Academy100 WoodProduces Infantry.Armory150 WoodUpgrades equipment for military.

Must be built to advance to the Heroic Age.Stable100 WoodProduces Cavalry.Archery Range100 WoodProduces Archers.Tower200 Wood, 100 GoldAdds to your line of sight. Can be upgrade to fire arrows at your enemies.Heroic Age BuildingCostWhat it DoesFortress300 Wood, 300 GoldProduces all special/siege units, can also produce Heroes. Fires arrows at passing enemies.Town Center300 Wood, 300 GoldProduces all villagers and can also build Heroes. Can be used as a drop-off point for any resource. Increase the Max Population by 15. Can also garrison 20 villagers within for protection.Market300 WoodBuilds caravans, which then travel to your Town Center to get gold, which is brought back to the Market. Must be built to advance to the Mythic Age.Mythic Age BuildingCostWhat it DoesWonder1000 Food, 1000 Wood, 1000 GoldIf you build and hold a Wonder for a period of time, you win the map.Egyptian BuildingsArchaic Age BuildingCostWhat it DoesTemple100 GoldBuilds Myth Units, Priests.

Page Tools.Gameplay Strategies The 'Quick Age Advancement Method'Age Advancement Requirements:. Arcane Age to Classical Age: 400 Food.

Classical Age to Heroic Age: 800 Food, 500 Gold, build an Armory. Heroic Age to Mythical Age: 1000 Food, 1000 Gold, built a MarketThe Arcane Age Quickly begin exploring. Have one unit build houses/temple. Have your other villagers go for food. Build as many villagers as you can get, and put them each on Food detail. Start with bushes, hunted animals and herded animals.

Don't build farms yet, they're slower and cost resources to build. Get to 400 food and advance to the Classical Age. Do not build walls. In this strategy you keep the enemy out of your town by keeping armies attacking his.Also note in the picture just how close the granary is to the chickens. The closer the drop-off point, the quicker you gather resources.Tip: No matter which culture you are playing, you don't really need to worry about Favor just yet. The Norse build favor all the time, so they can start now.

The Greeks should drop a villager at the temple at the start of the Classical Age and the Egyptians should start building monuments near the end of the Classical Age.The Classical Age If you haven't scouted out your enemy yet, find him. Build more villagers; concentrate on Gold and Food production, with a minor on wood production.

Build an armory. As long as you have concentrated on Food and Gold you should be able to advance quickly to the Heroic Age.

Age Of Mythology Buildings

You'll probably also want to keep building houses until you've gotten 10.The Heroic Age The heroic age unlocks markets, fortresses and siege weapons, all of which you'll need to defeat your enemy. It is time to build an army. Keep the army mixed, that is, have one of each type of unit ('Good against Cavalry,' 'Good against Infantry,' and 'Good against Archers'). If you are the Greeks get every hero possible. Wait until you get a siege engine or two then launch your attack. I would mark your main army with CTRL-1 and your siege engines with CTRL-2. Keep the engines away from the frontline.Tip: Try to keep all battles away from your town.

Not only is winning a defensive war nearly impossible, but it keeps your resources safe from the enemy. Thus, getting to the offensive first, and staying on the offensive longest make for the best strategies.Build a reserve force of troops in case your army is defeated, and begin to invest in tech. Once you have a market and 1000 Food and Gold, you can advance to the final age.The Mythical Age When you hit the Mythical age you need to keep pulling in resources big time, so make sure to get every resource related tech that will help you. Don't bother with techs that help pull in hunted animals faster, for instance, if you've already killed all the hunted animals.

I like to have a dozen caravans running between my market and my farthest town center.In-Depth: Scouting The first order of business is to scout out the area. Each of the three civilization types has a distinctly different way of doing this.Tip: Mark your scout units using a CTRL-1. Then whenever the scout unit stops moving, you can check up on your scout by quickly tapping 1 twice. You could, of course, assign any number you want, 1 is just convenient for the moment.

Age Of Mythology Buildings In America

Also, pressing the assigned number just once will simply select the unit. Pressing the button twice selects the unit, then centers on it.You can (and probably should) assign buildings to hotkeys in this fashion. The Town Center is a natural candidate for assignation. Select the Town Center and press CTRL-9 to assign it to the 9 slot.

Age Of Mythology Steam

Now to go to the Town Center, all you have to do is press 9 twice.Greeks? Send your cavalry unit around the area. If available from your temple, build a Pegasus and use it to explore.Tip: Waypoints were made for scouting. To create a waypoint, SHIFT-Right Click a point on the map. To create another waypoint, SHIFT-Right Click another place on the map.

Your scout will then go from one area to the next. In this fashion, create waypoints in a circle around your town center to have your scout explore outward in rings.Also, use your mini-map to move your scout.

Age Of Mythology Rotate Buildings Mod

Right clicking on the mini-map has the same effect as right-clicking on the main map.Egypt - Use your priest to explore. Because his Line of Sight is so poor and he's so slow, the best thing to do with him is to have him build Obelisks, which are defenseless watchtowers (15 gold). These Obelisks have a wonderful Line of Sight and will continually monitor the area, in the not-so-off chance of an enemy invasion. Remember the first line of defense is simply knowing when and where the enemy will hit you.Norse - The Norse explorer unit, the Ulfsark, is also their builder unit and their main infantry as well. Because of this, the first unit a Norse culture should build is another Ulfsark to construct buildings while the original Ulfsark wanders the land looking for treasure. Norse who worship Odin get a powerful exploration tool, Odin's Ravens.While exploring it is pretty essential to avoid combat with your enemies (unless you could quite easily win). This also means that you should avoid enemy Town Centers.

There's no reason to avoid enemy towns entirely, just steer clear of anything that can kill your explorer.Note: Remember that even though you are mapping the area, once the Fog of War covers it again, it will remain exactly as you saw it. So, any new buildings that may be constructed by your enemy will not be seen.Things to look out for while exploring:.

Relics? Although relics don't provide the stream of free gold they did back in Age of Kings, they still provide some good advantages. Think of relics as picking up a free (and valuable) technology that gives you an edge over your enemies. Settlements - Since you can only build 10 houses, the only other way to increase your population limit is through Town Centers, which can only be built on Settlements. Therefore, whoever gets the settlements claimed first will have a larger army later. Resources - Obviously to get them before your enemies do. Again, here the Norse and Egyptians have an advantage: They can gather resources without expending any resources.

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