A compliment and a request. The Imperial Nebulon B.These are beautiful renders for a much needed ship!I don't have access to the software necessary to put something like this together and your skills are impressive.Do you think you could knock together a command card for the Imperial version of the Nebulon B Frigate? Something as simple as putting the Imperial bug on a standard card would work.I want to encourage my girlfriend to play and she likes to play the rebels and I see her enjoying going up against a vessel she might be able to destroy in three rounds of fire her first time playing. She likes to blow things up you see, and I can see her getting a touch discouraged during the learning game if she goes up against the Star Destroyer and only manages to scratch the paint.Thanks!S. My senses tell me I don't like Aggregator too much. With an engineering command and a banked token you can lock down all the enemy fighters in one go (since in my experience, splitting your fighters is death). So you can lock down enemy fighters, then shred them to death with a couple of Gladiators.Harpax is not going to be used because standard games are six rounds, not seven.
It'll only be useful for free play.Otherwise it's a nice attempt. Interdictor abilities linked to titles is a nice way to get around introducing a new and possibly clumsy mechanic. My senses tell me I don't like Aggregator too much.
Learn about the hyperspace-disrupting Imperial Interdictor Cruisers! - Subscribe for more Star Wars videos every Monday, Wednesday, and Friday! Republic attack cruisers, also known as Venator-class Star Destroyers, or the most known term Jedi Cruisers, appear throughout the Star Wars franchise. Republic Cruiser. Consular-class Republic Cruisers like the Radiant VII are 'instantly recognizable throughout the galaxy'. Star Destroyers are capital ships in the fictional Star Wars universe. The Imperial-class Star Destroyer is 'the signature vessel of the Imperial fleet' in numerous published works including film, television, novels, comics, and video games.
With an engineering command and a banked token you can lock down all the enemy fighters in one go (since in my experience, splitting your fighters is death). So you can lock down enemy fighters, then shred them to death with a couple of Gladiators.Quite possibly; it will certainly need playtesting. I might need to introduce a 'spend a command token' or 'exhaust this card' clause to prevent it from triggering more than once if turns out too brutal. But do note it will also lock down friendly fighters. Quite possibly; it will certainly need playtesting. I might need to introduce a 'spend a command token' or 'exhaust this card' clause to prevent it from triggering more than once if turns out too brutal.
But do note it will also lock down friendly fighters.Yeah that thought did occur to me, I just see the strategy of using the Interdictor and successive engineering orders to completely lock enemy fighters out of doing anything for a good part of the game. Command 2 is a bit clumbsy, but easier than Command 3. I don't feel the interdictor should go up to Command 3 just to get around this, I think the title and ability should be reconsidered.Another thing to do is hold your fighters back until the enemy commits theirs to something like attacking a capital ship or chasing your fighters around.
Then when you're ready you well them for a good part of the game and let your fighters fly free while the paralyzed enemy fighters can't even move to escape. Their only hope is to get a command before the Interdictor activates, and that's a lot of precise timing.It's a nice and creative idea, really, but I can see an avenue of abuse. What the card does is, precisely, to prolong the game by one round (or until it's blown up).That's kind of what I figured, but what does turn seven really give you except another half hour? Of play added?
And how is this thematic, I would think that an active interdictor would cause the game to end early in favor of the Imperial player? It's weird, and it doesn't really impact play that directly.Though if you think about it that's the entire problem with the Immobilizer 418.
It's primary feature does not directly affect play. Yeah, it had been suggested elsewhere to create a Gravity Well Generator upgrade type, but I wasn't too comfortable with that.Mmh. If Armada cards had ship/ability text like rebels do, I imagine some types would put game text on a generic like they usually do for fan customs in X-Wing. This has never happened for any legit FFG entry which is why I always frowned on it. Making a specific upgrade feels similar, so much applause for finding a way around it!-One idea to mess with missiles like they do in that video, and in Empire at war, is something like:During the planning phase you may exhaust this card.
Any squadron within medium range of this ship ignores its Bomber keyword.With capital ships you could figure that they're so close range they might as well be dumb-fire rockets, or they're too big to influence. This ability might work better than trying to shoe-horn in capital ship effects with text and a separate ability.I mean, Bomb alone is going to wreak havoc with a lot of Rebel fighter strategies, since most of them rely on their bomber keywords to be effective. You know, when Interdictors brought up their gravity wells, they were sluggish to react, because they drew so much power. Perhaps incorporating an increase in command somehow? Or reduce the ships speed while the projectors are 'on'.
Perhaps something where the player has to decide if the grave projectors are on or off, and do a separate ship card for each, with the projectors on side being slower, higher command, maybe even reduced weaponry, but then you can use the ability on your title card? Another thing to do is hold your fighters back until the enemy commits theirs to something like attacking a capital ship or chasing your fighters around. Then when you're ready you well them for a good part of the game and let your fighters fly free while the paralyzed enemy fighters can't even move to escape. Their only hope is to get a command before the Interdictor activates, and that's a lot of precise timing.Or, you know, just shoot the thing'The gravity wells were also a large drain on the ship's energy reserves, preventing the optimal use of weaponry and shields. This flaw was exploited on several occasions. When enemy ships were able to inflict significant damage to the Interdictor, the captain was forced to choose between entrapment of the enemy and his ship's own protection.
This flaw was compounded by the fact that Interdictors were poorly protected and armed for a capital ship of their size. Enemy forces could send a smaller warship, such as an Nebulon-B frigate or Thranta-class War Cruiser to weaken an Interdictor's defenses and quickly force it to power down its gravity wells to fend for itself.' It can't recover its shields if it keeps using the GWG. And granted, it's still a fairly tough ship, but it just won't stand up to too much punishment without repair.
Perhaps exhausting a defense token as an additional trigger cost might balance it further. What the card does is, precisely, to prolong the game by one round (or until it's blown up).That's kind of what I figured, but what does turn seven really give you except another half hour? Of play added? And how is this thematic, I would think that an active interdictor would cause the game to end early in favor of the Imperial player? It's weird, and it doesn't really impact play that directly.On the contrary, timing is huge for objective play.
Half of our games are decided early, but the other half could really swing both ways, and a turn makes all the difference between that Nebulon (or VSD) taking that last point of damage or limping away.Thematically, what Interdictors did was prevent Rebels from escaping after a hit-and-run. That's pretty much what this does. Of course, knowing that, you have to prepare your build (and play it) so that the extra turn will benefit you.
It's not all gravy, nor is it meant to be. One idea to mess with missiles like they do in that video, and in Empire at war, is something like:During the planning phase you may exhaust this card. Any squadron within medium range of this ship ignores its Bomber keyword.I mean, Bomb alone is going to wreak havoc with a lot of Rebel fighter strategies, since most of them rely on their bomber keywords to be effective.I like that! I was toying with reducing the output of black dice (or negating black crits), but this is probably better. Perhaps distinct enough for an additional card. You know, when Interdictors brought up their gravity wells, they were sluggish to react, because they drew so much power. Perhaps incorporating an increase in command somehow?
Or reduce the ships speed while the projectors are 'on'. Perhaps something where the player has to decide if the grave projectors are on or off, and do a separate ship card for each, with the projectors on side being slower, higher command, maybe even reduced weaponry, but then you can use the ability on your title card?It'd work, but the point of using title cards was precisely to avoid needing new rulesAs for incorporating the sluggishness, I considered giving these only speed 2 to begin with. Maybe it's not such a bad idea after all, since the effectiveness of most title cards depends on placement.On the other hand, the Grappler already incorporates speed loss (divert power from engines) as a penalty for use, while the Aggregator incorporates engineering point loss (divert power from generators). As I mentioned above, though, I could also incorporate defense token loss, either to a new or existing title. I can understand not wanting to incorporate new rules. Keeping it simple would be a must.However, I think creating GWG generator rules which simple state the player has to declare at the beginning of the ship phase whether the GWG are on or off would be simple enough.If the GWG are off, play as normal, and you are unable to use title abilities. If they are on, you use the title ability, but speed is reduced by one to minimum of 1, can't regen shields, and when attacking, remove one die from attack pool.
Or some combo of that.It only impacts how the Interdictors play, so it isn't as bad as a standard house rule that changes how the entire game might be played.Another option, would be to incorporate the losses of traits into the title cards, like you have with a couple of them already. It's certainly one way of doing it! Wes Janson did something very similar to what you propose.But for my own games, I want to keep it even simpler than that, and 'no new rules' is a hard constraint for me One of the things I like most about Armada is that it abstracts the battle all it can so that it flows smoothly while retaining tons of flavor. There's no launching fighter squadrons, there's no targeting shield generators, there's no motivating a ship's crew by force-choking its captain - all of them cool, defining moments in Star Wars that would lend themselves to fun mechanics. But ultimately unnecessary.
My goal (which I believe matches what FFG successfully set out to do) is to capture the feel of a ship with the bare minimum of text/rules: specifically, with whatever fits on a title upgrade card.That's not to say I don't like more involved and realistic mechanics, it's just outside the scope of my little project. I'd be very happy to see someone else share their take on custom ships too, like Wes Janson did! You've got a clear direction! Perhaps somehow you could incorporate more drawbacks into the title cards themselves?
Not just the couple you have done already, but for the rest as well?Overall, I like the concepts you came up with. I'd personally put a few different tweaks into them, but it is a personal preference thing, which happens when people start making custom stats.Love what you have done and now that I know a bit more about your goals when designing cards, I'll be eagerly seeing what you come up with next. Thanks, I really appreciate the encouragementHere are tweaked versions of Harpax and Assessor, adding some operational drawbacks as you suggested:Harpax now requires spending two defense tokens every round (just before refreshing them, so you can spend any unused ones - or even discard a used one in an emergency) to gain the bonus 7th round. Too harsh maybe? One seemed too little. The key philosophy here was to require a sustained upkeep to avoid losing the effect before it triggers.Assessor can now (sort of) toggle the gravity wells on and off by changing speed: the effect is only active when its speed is 0 or 1.
Further information:CR90 Corellian corvettes, were consular vessels manufactured by the Corellian Engineering Corporation. While the CR90 would see initial use within the late Galactic Republic and Imperial Senate, many vessels would be appropriated by the early rebellion and later served as the cornerstone of the naval forces the against the First Galactic Empire, despite not being designed as combat-oriented.
Princess and general Leia Organa was in commandment of one of these ships, it was called the Tantive IV. This ship got captured by a star destroyer around the time that the first Death Star got destroyed by the Rebel Alliance.Death Star.
Main article:The is the Empire's battle station which can destroy planets. It appears throughout the Star Wars franchise.Dooku's solar sailer , also known as Count Dooku reaches aboard a Punworcca 116-class interstellar sloop, better known as 'solar sailer', built by the Huppla Pasa Tisc Shipwright Collective, in. The ship, which also appears multiple times in, is equipped with a, that was originally part of the concept for the in The insectoid ship resembles both a beetle and a butterfly.
Its forward cockpit bubble was added when it was determined there was a need for a shot of Dooku sitting next to his pilot. It is somewhat similar to the private plane in real life. The sloop is often misidentified (also by official Star Wars media) as 'the Geonosian Solar Sailer', but, excluding the fact that the Huppla Pasa Tisc is Geonosian, there is no evidence that it is related to this planet.Ebon Hawk The Ebon Hawk is Darth Revan's ship in,. It is designed to be reminiscent of the. Gauntlet Fighter A Gauntlet Fighter, or Kom'rk class fighter, is a class of ship. Larger than most starfighters, it can carry a larger crew and accommodate passengers.
They were introduced in, with one known as the Nightbrother later serving as 's personal craft in. Ghost The Ghost is a modified VCX-100 light freighter, manufactured by the Corellian Engineering Corporation. Owned and piloted by the gifted Twi'lek, it serves as 'home base' for a small band of during the Age of the Empire. Named for its ability to travel past Imperial sensors without detection on numerous missions and skirmishes, the craft included many hidden surprises that aided the crew in their fight against the Empire. Among its many features were a 360-degree dorsal laser cannon turret, two forward laser cannons, and two rear laser cannons, as well as sleeping quarters. It also included the Phantom II, an auxiliary shuttle that doubled as a fully armed starfighter.The Ghost makes a cameo appearance in near the Great Temple of Massassi on Yavin IV.
Its captain, Hera Syndulla, is briefly mentioned in the film, and its repair droid, Chopper, makes a brief appearance inside the Temple.Imperial Landing Craft Imperial landing craft were inserted into the Special Edition release of. The all- ships were initially designed as part of the multimedia campaign. Lambda-class shuttle Lambda-class T4a shuttles first appeared in Return of the Jedi, and were later added to the Special Edition release of The Empire Strikes Back., and borrowed elements from the skyhopper designed for A New Hope when refining the shuttle's appearance. Earlier versions were boxy, boat-like, or had -like components. 's modelmakers made two shooting models, although versions were used for the craft's Special Edition appearance in The Empire Strikes Back. The in Revenge of the Sith was designed to appear like a predecessor to the Lambda class.
A Lambda-class shuttle makes a cameo appearance during the docking sequence of 's shuttle in ', the pilot episode of 's. Major Tullan's Snow Shuttle Major Tullan pilots the Snowtrooper(s) Shuttle in space & snow! It was first appeared in Star Wars Battlefront II! The Class-8 Shuttle for the First Order Army!Millennium Falcon. See also:The Radiant VII is the first vessel shown in The Phantom Menace.
and travel aboard the Radiant VII on their mission to end the 's blockade of the planet. After docking with the Federation's Droid Control Ship, the Radiant VII is destroyed to prevent the Jedi from escaping.
Originally, the Radiant VII was going to be sleek like most ships depicted in the Star Wars prequel trilogy. However, Lucas suggested a design similar to the ships in the original trilogy; and the art department responded with a design similar to the model created for. Several antennae were added to focus attention to the cockpit during the opening sequence of The Phantom Menace. Raven's Claw A ship used by and in after Kyle's first ship, the Moldy Crow, was destroyed.Rebel blockade runner. Main article:Corellian CR90 and CR70 corvettes, often identified as 'the Rebel blockade runners', such as Leia Organa's and Bail Organa's Sunderhead Heart ( Tantive III in canon), are small starships, usually used by Alderaanian people.Republic Assault Ship Republic assault ships of the Acclamator-class appear in Attack of the Clones. These ships, originally called 'Jedi troop transports', demonstrate a connection to the original trilogy's through their triangular hulls.
Republic Attack Cruiser Republic attack cruisers, also known as Venator-class Star Destroyers, or the most known term Jedi Cruisers, appear throughout the Star Wars franchise.Republic Cruiser Consular-class Republic Cruisers like the Radiant VII are 'instantly recognizable throughout the galaxy'. Republic cruisers are generally unarmed and feature a red color scheme as a symbol of neutrality and 'diplomatic immunity'. Rogue Shadow The ship used by Starkiller and Juno Eclipse in. It was first used by Starkiller to hunt down and kill any surviving Jedi Knights who somehow lived through ', but it soon after became a part of the Rebel Fleet around 0 BBY after Starkiller was betrayed by his master, ', and became a Jedi Padawan to Rahm Kota.Sith Infiltrator pilots a infiltrator, named Scimitar, in The Phantom Menace. Its design includes elements of the. The vehicle has been made into toys by and and models kits by and.Slave I Slave I is the starship used by in The Empire Strikes Back and by his father in Attack of the Clones. The ship's design is said to resemble the shape of a.
However, the actual inspiration for the shape of the ship was a radar dish, according to Nilo Rodis-Jamero, the assistant art director and visual effects creator on The Empire Strikes Back. Rodis-Jamero created the initial design after seeing 's ideas for, and states that 'the original design I had was round, but when you looked at it from the side, it became elliptical.George Lucas thought it was elliptical, so that's what it became.' He goes on to say that 'when building the ship at, someone looked at the street lamps and pointed out that they looked like Boba's ship. So everyone began to think that was where I got the idea for the design.' Its appearance in the original release of The Empire Strikes Back was realized by a combination of and a 69-centimeter (27 in) model. Imperial Star Destroyer. Main article:The Corellian corvette Tantive IV is the first ship to appear in Star Wars.
It is used by in A New Hope, and a similar vehicle (the Sundered Heart) is used by her adoptive father, , in Revenge of the Sith.Techno Union Starship The Techno Union Starship is a capital ship used by both the Techno Union and the Intergalactic Banking Clan. It first appeared during the (in Star Wars: Episode II – Attack of the Clones) where many of its kind had their fuel-cells taken out by Republic LAAT gunships, thus preventing them from escaping. Before the Battle of Geonosis, there were 286 of the starships on Geonosis, but only 169 escaped to space. It was designated as a ' Hardcell-class transport starship', was 220 metres long, and was shaped like a rocket. It was used to deploy hailfire droids and later the Intergalactic Banking Clan's own battle droids, the IG lancers.
The ship had a conical nose housing quarters for the organic crew, command decks and medical decks. It had six primary thruster units around its base that were capable of providing a fast take-off speed of 4,000 km/h.Theta-class Shuttle Emperor travels aboard a Theta-class shuttle in Revenge of the Sith. The ship was designed to appear like a predecessor to the. Only the shuttle's boarding ramp was built for filming.
Trade Federation battleship Trade Federation Lucrehulk-class battleships (or their enormous Lucrehulk-class LH-3210 cargo freighter alter-egos) appear in all three of the prequel films. Lucas called for these ships to have a 'saucer' look with a distinct front and rear, achieved by placing the engines on one side of the ship and the antennae and docking bays on the other.The most famous Lucrehulk-class ship is the Trade Federation flagship cargo freighter Saak'ak, controlling the Invasion of Naboo in.Trade Federation Cruiser 's flagship in Revenge of the Sith is the Trade Federation Cruiser Invisible Hand. The raised spire helped differentiate the command ship from the other capital ships over Coruscant and to help map out the ship's various locations. More sets aboard the ship were built than seen in the film; several 'serial-type escapades' were cut from the final release. Other sets, built inside a mount that could rotate them, were used to depict the vessel's collapse. Trade Federation Landing Ship Trade Federation Landing Ships transport the Trade Federation's invasion forces to Naboo's surface in The Phantom Menace.
Although initial designs were reminiscent of, the final design is based on a. George Lucas liked the ship's similarity to a. Virago The Virago is 's ship in Shadows of the Empire. Its clamshell design, styled after a, is inspired by pulley castings. TIE Fighter. Main article:The TIE Fighter is one of the most commonly used spacecraft in the galaxy.
It is one of the many ships the Empire uses.YT-1300 light freighter The YT-1300 Corellian light freighter, manufactured by the Corellian Engineering Corporation, was essentially a giant 'forklift' designed to around giant container ships. As one of the most successful designs in history, the appeal of the vessel is not its basic equipment, but its modular ability to take an extraordinary amount of modifications and alterations. Its popularity amongst freighter captains throughout the galaxy guaranteed commercial operation in the galaxy during the final days of the Galactic Republic and the reign of the Galactic Empire.
The, a smuggling vessel that becomes part of the fleet, is heavily modified a YT-1300 of the YT-1300F variety.See also. Star Wars Database. Archived from on 2007-12-10. Retrieved 2007-10-14. Star Wars Database. Archived from on 2007-12-10. Retrieved 2007-10-14.
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Retrieved 2007-10-14. Firefly: The Official Companion.
1 (First ed.). London: Titan Books. Star Wars Databank. Archived from on 2008-01-29. Retrieved 2008-01-01.
Star Wars Databank. Archived from on 2007-12-10. Retrieved 2007-10-14. Star Wars Databank.
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Sculpting A Galaxy — Inside the Star Wars Model Shop. San Rafael, California: Insight Editions. Star Wars Databank. Archived from on 2005-08-31.
Retrieved 2007-08-24. Star Wars Databank.
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^. Star Wars Databank. Archived from on 2007-12-13. Retrieved 2007-11-24. Star Wars Databank. Archived from on 2007-09-30. Retrieved 2007-11-24.
Star Wars Databank. Retrieved 2007-10-14. Star Wars Databank. Archived from on 2006-03-25. Retrieved 2008-06-23. Star Wars Databank.
Retrieved 2007-10-14. Retrieved 2007-12-05. Peterson, Lorne (2006). Sculpting A Galaxy - Inside the Star Wars Model Shop. Insight Editions. Bouzereau, Laurent (1997). Star Wars: The Annotated Screenplays.
Ballantine Books. Star Wars Databank. Archived from on 2005-09-27. Retrieved 2007-12-29. Star Wars Databank. Archived from on 2007-12-10. Retrieved 2007-10-14.
Star Wars Databank. Archived from on 2007-12-10. Retrieved 2007-10-14. Star Wars Databank.
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Star Wars Databank. Archived from on 2007-12-10. Retrieved 2007-10-14. Star Wars Databank. Archived from on December 10, 2007.
Retrieved 2007-10-14.External links Wikimedia Commons has media related to. on, a Star Wars wiki. on, a Star Wars wiki.
by Leah Pellegrini April 23, 2016.